The Hyzer Line · Kentucky disc golf

Hyzer Line Disc Golf

Nine featured holes from real Kentucky courses — Frankfort first, then Georgetown, Versailles, Lexington and Louisville. Shape your lines, read the wind, hit chains.

    How to play
    • Throw: press anywhere on the course, drag back (like a slingshot) and release. Direction = aim, length = power. Over 96% power gets wild.
    • Discs: Driver flies farthest and fades hard; Midrange is straighter; Putter is for touch. Numbers are speed | glide | turn | fade.
    • Shape it: Backhand (right-handed) finishes left; Forehand finishes right. Hyzer curves toward the finish; Anhyzer works the other way.
    • Hazards: trees knock discs down; OB and water cost a penalty stroke and you re-throw from where it went out. Wind pushes the disc — check the arrow.
    • Circle 1: inside 66 ft you switch to putting; inside 33 ft is Circle 1.
    • Preview: each hole opens with a quick flyover (tap or any key skips). Tap Preview or press M / Tab before any throw for the full-hole map: hazards, distance to the pin and your throws so far. Drag to pan, scroll or pinch to zoom, tap to close.
    • Rethrow: mis-click? Tap Rethrow (or press R) after a throw — even mid-flight, after OB, or after a holed putt — to try that shot again from the same spot, same wind. No penalty, but the card counts your rethrows and only rethrow-free rounds set a personal best. Tiny taps don’t throw; drag back to the start or press Esc to cancel a pull.

    Hole numbers, distances and pars come from public UDisc layouts. Hole layouts are drawn from UDisc satellite maps; the art is stylized.